Creating a history for your Dungeons & Dragons character can be intimidating. Here are tips on making a compelling character backstory.
It’s one thing to meet a shadowy figure in a tavern to go on an adventure. One of the most difficult parts a Dungeon Master has in an early campaign is justifying why a group of strangers decides to team up and plunder a dungeon together. A character’s history is where a Dungeon Master finds the hooks to pull a character into their campaign beyond the promise of treasure. Other Dungeon Masters might let the player create the guild and look for ways to feature it during the campaign. This part of the character can explain why a fighter might know a thing or two about a temple or how a wizard has shady underworld connections. For some players, coming up with a backstory is the hardest part of the puzzle to put together.
Chris McKay, original director of Dungeons & Dragons: Honor Among Thieves, explains why he parted ways with the movie despite being a big DnD fan.
And the fact that [there are] like Beholders and things like that they put in the movie, and bugbears and owlbears, that was kind of what we did. So to be able to do something in that world, but also try to tell it through a modern lens, and try to do it through a heist, like it’s this heist team going in, and then the specialist who can do this stuff, and supposed to do that, and that kind of thing, that, to me, was a lot of fun, to just imagine what that would have been and how you can shoot that in a fun, kinetic way. I think, from what I understand—I’ve still not seen the finished movie because I’ve been working on Renfield—but I hear [there are] a lot of the scenes that Mike and I worked on and then Mike wrote that are in the movie or at least some versions of them. I was approached to direct that movie, and I started developing it, and what we were developing—Mike Gilio and I, the writer I was working with—we were sort of developing a heist movie. And so that was kind of the way that we went about it, and we developed a treatment that the studio liked, and Mike went off and wrote a really great script. He shared his excitement for the latest Dungeons & Dragons adaptation as a long-time fan of the games but ultimately had to part ways with the project as he turned his attention to making his live-action directorial debut with the Chris Pratt-led Tomorrow War.