Once the show's brain trust of Neil Druckmann and Craig Mazin officially cast him as Joel's (Pedro Pascal) younger brother and Sarah's (Nico Parker) uncle, Luna ...
It’s truly impossible because of the nature of who he is, the energy he has and the awareness he has of what he means to people. So there was a lot of space in there, and there was a lot of time that was unaccounted for in terms of Terminator’s presence in the minds of the audience and the folks who love the franchise. So it was disappointing in that we knew what we had in the can. I saw the severity of her wound, and based on my experience in the military, I knew that it was fatal. So, the blocking and the framing, we drew a lot of it from the game, and I certainly drew on some of Jeffrey’s physical geometry. I tried to absorb what I believed to be important and what the gamers are going to hope for in a true translation of the game. There are moments that are all the more genuine and authentic because I got to put so much of my life into it, and so I definitely drew on my relationship with Timothy. Was that a difficult sequence to take part in and also watch unfold? So I knew a lot about him, but I was excited to realize that there was this whole other layer to Pedro as an artist, as a person and as a spirit. So we truly utilized that time to the best of our ability in getting to know each other. Shortly after they mentioned they were interested, I started playing the first game just to have a sense of the story and to get a handle on the character. “This was a moment that Craig [Mazin] felt very strongly about and how it needed to truly take the gamers back into the game.
Luna explained that he was already quite familiar with the original The Last of Us game, which made it a shock when co-writers Craig Mazin and Neil Druckmann ...
Luna explained that he was already quite familiar with the original The Last of Us game, which made it a shock when co-writers Craig Mazin and Neil Druckmann made it clear that they wanted him to portray Tommy and star as Pedro Pascal's brother in the show. I rifled through all of his games and he had The Last of Us. I was happy to be on my own little Last of Us boat for two and a half months and discovering the characters, discovering who Tommy was, realizing how many similarities there were. [...] Once I got there and talked to Neil, talked to Craig, and of course, I didn't want to take a meeting with Neil and just not really know anything about it, which apparently wasn't cause for concern or a reason to worry because they were telling everyone else not to play. And while there many of the members of The Last of Us' cast have expressed that they never played the original video game, Luna's own history with the franchise goes back nearly a decade. [Gabriel Luna](/category/gabriel-luna/) has opened up about what the casting process was like to portray the character Tommy in HBO's latest TV series.
Gabriel Luna is best known for projects like "Terminator: Dark Fate," and Marvel's "Agents of S.H.I.E.L.D." He now stars in "The Last of Us," which is based ...
Gabriel Luna plays Tommy, the brother of Pedro Pascal's Joel, in the hit HBO series.
Ahead of meeting with the show's creators, he revisited the game, playing The Last of Us to take in everything he could about the character. I threw that in and it was surprising to me that the whole first 30 minutes of the game took place in Austin. The season premiere of The Last of Us can be streamed on HBO Max. I was told that [Craig] Mazin and Neil [Druckmann] thought of me for the role and thought I might be good, I might fit as Pedro's brother, and that there was some interest there." The actor went on to explain how he was informed that The Last of Us series creators Neil Druckmann and Craig Mazin wanted him for the role of Tommy a while later, something he couldn't have predicted when he originally tried out the video game. "Well, what I knew of Tommy at the onset was about 30 minutes of gameplay that I had back in 2013 when I was visiting Austin for Christmas.
The Last of Us Tommy actor, Gabriel Luna, reveals how episode 1 of the HBO series shot its epic, and completely unexpected, plane scene.
[The Last of Us was filmed](https://screenrant.com/where-was-the-last-of-us-filmed/) on a number of locations primarily around Canada, with Luna explaining that the facades of the buildings on the street from the plane scene were fully recreated on the series' set in Fort Macleod, Alberta. [The Last of Pods](https://twitter.com/thelastofpods/status/1614985953877131265?s=46&t=30caBbJkDM43P8PWwzXtag), Luna revealed behind-the-scenes details on The Last of Us episode 1's epic plane scene. [The Last of Us show](https://screenrant.com/the-last-of-us-not-zombie-show-why/) throws a curveball to game players, as the reason for the car wreck in the game — another car crashing into the Millers — appears in the show, only for Tommy to sway from it. The plane scene came after a reasonably long run of almost shot-by-shot scenes from the game, depicting the Miller family trying to escape the outbreak in their neighborhood. HBO's The Last of Us show is an adaptation of the game of the same name from 2013. [The Last of Us](https://screenrant.com/tag/the-last-of-us/) series, has talked about how the show handled production of episode 1's shocking plane crash scene.