Scorn

2022 - 10 - 15

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Image courtesy of "The Washington Post"

'Scorn' is a horror game more faithful to H.R. Giger than 'Alien' (The Washington Post)

Clumsy map design, phoned in combat mechanics and an especially intense set piece late in the game made me wish "Scorn" was a more focused, ...

It kept me immersed in the game’s atmosphere instead of worrying about a trophy I might’ve missed. I was never particularly scared of anything I encountered; like the playable creature, I just wanted out. I emailed Kepler about this and was sent a content warning screen that will be added to “Scorn” before release, containing the usual disclaimers about epileptic seizures, violence, gore and “sensitive and adult themes.” Maybe I’m overanalyzing how brutal this scene could be for some people, but I don’t think this general warning is enough of a heads up for what I played. All I can say is that it involves extreme torture, mutilation and what I would argue is a form of sexual assault. Still, I also wish there were more small titles like “Scorn” that play out like one giant level with a clear, cohesive theme. If you die, you’ll be punished by “Scorn’s” unforgiving checkpoint system and forced to retread a significant amount of gameplay, unable to skip any of the game’s lengthy puzzle animations. The game’s description on Steam and the Microsoft Store make note of all this. Toward the end of the game, there are also lots of risque statues and landmarks clearly influenced by Giger’s more erotic work. Once, the game crashed on me during a cutscene, costing me nearly an hour of progress. Even the dust particles drifting in the smoky, dull light of eye-shaped lamps move in a way that feels unnatural. The puzzles in “Scorn” are hard and many of them had me cursing at my monitor, wishing for walk-throughs that didn’t exist yet. “Scorn,” a first-person horror game from Serbian developer Ebb Software and published by Kepler Interactive, is most definitely not about truckers in space.

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Image courtesy of "Press Start Australia"

Scorn Review – Putting The Fear In Atmosphere (Press Start Australia)

You are a nameless character, a skinless being who has awoken from a deep sleep on an alien planet. With no dialogue or even a hint to tell you why you're doing ...

It all comes together in a beautifully macabre way to create one of the most uniquely compelling worlds I’ve ever explored in a game. The crux of the experience is exploring and interacting with the world to create a path so that you can head deeper into it. Every other aspect of the game is so strong that the combat only serves to bring the whole experience down, barring one memorable encounter towards the end of the game. It’s clearly not a shooter – the ammunition given to you in such small amounts indicates as much – but it’s also not a passive enough experience that you can ignore enemies entirely. In the final game, this only happened to me once, but it was very frustrating when it did. I was scared of the situation – to be so isolated and alone in this strange world – and just what it all meant. Barely anything happens in it, and yet it’s one of the scariest realms I’ve ever had to step into. With no dialogue or even a hint to tell you why you’re doing what you’re doing, your character wanders the planet to presumably escape or make sense of their existence. Scorn is a simple but beautiful experience when exploring and solving puzzles. But it’s a game, which is to be expected, and it’s an experience like no other. No audio logs or documents are left behind to give context to the bizarre and macabre sights you’re seeing. I often remark that games that take this long to make are rarely good, but Scorn bucks that trend, though it’s not without a few caveats.

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Image courtesy of "GameSpot"

Scorn Review - Pound Of Flesh (GameSpot)

Scorn's frustrating combat, unbalanced puzzles, and unforgiving checkpoints make it an infuriating slog through an otherwise intriguing setting.

Although some enemies are placed in spaces that allow you to cleverly find alternative routes around them, many of them appear in narrow hallways that don't allow you to get on either side of them easily. Exploration and puzzles are at the core of Scorn's gameplay loop. You'll explore a handful of different constrained biomes during each of the game's five acts, all of which are large, multi-step puzzles made up of small ones that must be solved in a specific order. It's not that any of them is frustrating or annoying to interact with, it's more that they're just completely unsurprising. The walls of its labyrinthine halls are constructed with twisting contortions of flesh, and its mechanically complex contraptions are drenched in the blood of discarded carcasses that lay decaying without care. Scorn's violence isn't memorable; instead it's a disappointing departure from the well-crafted horror of its inspirations, wasting the potential of its alluring aesthetic.

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Image courtesy of "Rock Paper Shotgun"

Scorn review: a staggeringly impressive horror world with messy ... (Rock Paper Shotgun)

Scorn's first person horror doesn't even approach holding your hand, but the tight world design and body horror is in competition with some loose gunplay.

The world of Scorn is singular, and carefully constructed, and intelligent. The way you're left to explore - and the way you can get through it without any help whatsoever - is a 10/10 bit of game design. There's a boss fight later in the game where you spend 90% of it strafing in circles, even though a key part is baiting the enemy into a charge. Yet, every time I booted it up, I would mutter a string of profanities that was some combination of the words "alien", "prick", and "fuck", a neat summary of the major themes of the text as well as an expression of my animus. The first area is in the lower parts of the city-machine-thing, and is the more fleshy bit you've seen in the trailers. This is a li'l pink pod with waving tentacles that you carry around like a fanny pack, and is also your health kit, equipped with rechargeable healing blisters. Whenever you enter a new section of the monstrous machine and/or citadel you find a new weirdo bio-mechanical contraption with missing parts, and must head out to find the Macguffins to make it work - often with a spinny puzzle machine involved at some point. You have very little health and will go down as hard and easily as the statuary in this game. And there's a feeling of mastery, once you're more at home. Your MacGuffins might be three rings to open a polyp that spaffs out a dying man, three switches that rip holes in the pendulous teats of a giant worm cow with a head like one of the Pacman ghosts, or the bodies of some dead Krang-from-TMNT-style mutants to put in a kind of blender. Scorn pushes all its chips to the centre of the body horror table throughout. [Scorn](/games/scorn) and they asked, "Is there a story?"

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Image courtesy of "Polygon"

Scorn review: Xbox's horror exclusive fails to elevate its Giger visuals (Polygon)

Scorn, the first-person survival-horror game on Xbox Game Pass, has grotesque visuals in its H.R. Giger-inspired world, but its gameplay gradually loses ...

But the dread of the strange and the obscure that it so carefully cultivates up to that point begins to fade. In practice, all that happens is the screen going red around the edges while the controller vibrates and you wait for the interruption to pass. To peel back the layers of this bizarre and horrible society is also to strip away the game’s early sense of invention and discovery. When you rotate the segments of a pipe-like contraption, you’ll have to pay attention to the differences in how the little parts shift. Scorn places you as the primary instigator of violence; you, after all, are the one bringing this abandoned machinery whirring back to life for one more demonstration of its cruel purpose: the tearing, squishing, and overall pulverizing of some livestock creature seemingly bred only to die. In crafting its alien terrors, the studio has looked to artists famous for their capacity to unsettle, whether in the desolate surrealism of Zdzisław Beksiński or the biomechanical grotesquerie of H.R.

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Image courtesy of "IGN"

Scorn Review - IGN (IGN)

That's the best way I can describe the overall experience of playing Scorn, a first-person puzzle game about exploring the ruins of a dead civilization. With a ...

On the contrary, it seems like combat was meant to be a pain in the ass to encourage you to avoid it if you can. But there's no real stealth or cover system either, so I generally resorted to cheap but tedious strategies, such as running around a pillar like a cartoon character and getting in a hit whenever I could, or attempting to run past all the enemies and praying I wouldn't take too much damage. It features “classic” Assassin’s Creed gameplay and takes place in an open world, but is a mobile game rather than a console release.](/videos/assassins-creed-codename-jade-reveal-trailer-ubisoft-forward-2022) [Dune: Awakening Reveal TrailerTake your place in the fight for Arrakis in Dune: Awakening, an open world survival MMO set in the sci-fi world of Frank Herbert's Dune.](/videos/cyberpunk-2077-phantom-liberty-teaser-trailer) [Marvel’s Secret Invasion Official TrailerMarvel Studios released the first look at Secret Invasion at Disney’s D23 Expo 2022. Thankfully combat is only a major part of one of five chapters, which is the only reason it didn't entirely ruin the experience for me. There are parts of it that could perhaps be called darkly beautiful, but once you strap in, you're in for a journey that will never let up on trying to shock and unsettle you. Each round that goes into one of your weapons has to be hand-loaded, and getting more from a replenishment station is another animation all its own. And for my part, I do think I was able to piece it together by the end of my brief but dense seven-and-a half hour journey into hell. thing who wakes up in the middle of this mess and sets about solving some moderately challenging puzzles with no stated mission other than to keep moving forward. This nameless homunculus, or whatever he is, presents me with the same question as the expanse around him: Is any of this even worth saving? Soaring, alien spires mimic the shapes of bone and viscera, while foreboding tunnels give you the distinct impression of being swallowed whole. [Scorn](/games/scorn), a first-person puzzle game about exploring the ruins of a dead civilization. You keep pulling out weirder and more confusing stuff, and you really don't want to go back in again – but what you've found so far makes you extremely curious about what other secrets may be hiding in there.

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Image courtesy of "Digital Trends"

Scorn review: Bold psychological horror game is only half-formed ... (Digital Trends)

Scorn pays tribute to H. R. Giger with harrowing visuals that'll haunt your nightmares, but the horror game is better watched than played.

Scorn is an unconventional and uncompromising psychological horror game that requires a lot of patience and a strong stomach to appreciate. With no accessibility options to help ease moments like that, a good chunk of my playtime was spent walking around lost, afraid to close the game for fear I’d lose my mental map between sessions. Shooting is a slow process and the reload button may as well be relabeled a suicide button when trying to use it mid-fight, as it triggers a painfully slow animation. It took me a few hours to realize the game had a healing system at all, which I only discovered by pausing the game and seeing a “heal” button on the controller layout. The horror game largely takes place in dark corridors that look like the inside of a body. It’s a series of births and rebirths, with its nameless protagonist ripped out from its safe cocoon. When viewed through that lens, a lot of his creepy imagery begins to make sense. All of that is brought to life with impressive visual design, as grotesquely detailed environments pump blood into its In its opening hours, I spent a lot of time questioning if there was much meat to its unsettling atmosphere. Ebb Software makes bold design decisions here to achieve the perfect atmosphere, but those decisions make for a frustrating shooter and first-person puzzle game that never quite feels fully formed. Though taking the deeply personal works of a singular artist and turning them into a genre video game feels a bit like squeezing a watermelon through a straw. Despite nailing the aesthetic it’s going for with excellent sound design and striking visuals, it struggles to deliver the same intimacy that makes Giger’s work so unsettling.

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Image courtesy of "GameSpot"

Review Roundup For Scorn -- Here's What The Critics Think Of The ... (GameSpot)

Scorn, the survival horror game from Ebb Software, is out now on Xbox and PC, but how is the game holding up with critics? Reviews are now online alongside ...

"Scorn has one of the most beautiful worlds you'll see in a game (if you can see beauty in the grotesque). Finishing Scorn does not leave players with a sense of satisfaction; it's not scary and it's not fun. [Scorn review](https://www.gamespot.com/reviews/scorn-review-pound-of-flesh/1900-6417976/) scored the game a 4/10, with critic Alessandro Barbosa saying the game is hard to recommend. But I respect Scorn for its technical artistry, design and environmental world-building that successfully encourages player agency, and how strong and cohesive it feels in its overall creative vision, despite its mentally and physically taxing nature." "I certainly don't enjoy Scorn in the way that I do most video games. But the fact that it's such a bite-sized sprint through the grisly and surreal made it memorable and satisfying. I'm hopeful its checkpoint pain can be alleviated with a patch, and it's a type of game I'd only like to see more of." There's simply too much in Scorn that works to push you away from it rather than pull you deeper into it, making even its relatively brief adventure a difficult one to suggest you give your time to." "The restrictive saves and unbalanced combat combine to make much of Scorn's adventure a frustrating slog, betraying the initial promising opening hours that emphasize puzzle-solving and atmosphere above everything else. Ebb Software signed an exclusivity deal with Microsoft for Scorn to help the studio obtain more resources and greater exposure through marketing, the studio Giger and is very disturbing and disgusting. Reviews are now online alongside the game's launch, and opinions are all over the place.

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Image courtesy of "The Washington Post"

'Scorn' doesn't have a map, tutorials or text. Let us help. (The Washington Post)

Need a “Scorn” guide to navigate the new horror game? Look no further.

Use the blood sacs as soon as you get them to keep yourself topped off at all times. Each act in “Scorn” ends with a big puzzle that unlocks the next area, and those puzzles will require you to constantly revisit old areas. How the machine reacts will show you how it works and hint toward what to do next. Unfortunately, while “Scorn” is fantastically rendered, the uniform design can make it easy to get lost in some areas. Sometimes, the best course of action will be to run away. What it doesn’t have a lot of is information and context.

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Image courtesy of "Eurogamer.net"

Scorn yellow light puzzle solutions in Act 3 (Eurogamer.net)

Stuck on a puzzle in Act 3 of Scorn? We've got a detailed walkthrough on how to solve the circle yellow light puzzles with nodes needed to progress in ...

Once solved, you can pick up the item dispensed on the right and take it back to the floor with the three alien device holes lined up next to each other again. One floor below will now be unblocked, and you can take the same spherical lift as before to reach it. Your real goal, then, is to make the correct connection with these nodes and bars to light up all four circles at the same time. One of these upper circular lights can now be spun on its own, or just the middle and one of the top circles together. Your goal is to light up all of the inner circles, but when you light one up, others can be extinguished. We’ll explain how they both work below, along with what to do when you have solved these yellow light puzzles so you can complete Act 3 and move onto the next one.

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Image courtesy of "Den of Geek"

Scorn: How Long Does It Take to Beat the New Horror Game? (Den of Geek)

The game has gone through two Kickstarter campaigns, private funding, and a partnership with Microsoft, but now Ebb Software's love letter to everything H.R. ...

To ensure that everyone was on the same page about the game’s expected completion time, the team later posted that predicted playthrough length on their [Twitter account](https://twitter.com/scorn_game/status/1574429065615900672?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1574429065615900672%7Ctwgr%5E825402cd206304f18003e300c91f2f9b6da7fb4f%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.pcgamesn.com%2Fscorn%2Fhow-long). [ACG](https://www.youtube.com/watch?v=C_ogpRIEaI4), attest that it’s more akin to a walking simulator with guns and puzzles. In 2018, Ebb Software secured even more funding from Kowloon Nights, though that deal required them to combine Dasein and Scorn’s [unnamed second act](https://www.kickstarter.com/projects/1777595379/scorn-part-1-of-2-dasein/posts/2206856) into one big game. The protagonist plods through the game’s biomechanical halls and is slow to aim and reload his weapons. You’re probably looking at something closer to the median (about 5-6 hours), but that really depends on a few factors. Most early estimates suggest you can expect to spend about 3 to 15 hours with the new horror game.

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Image courtesy of "Video Games Chronicle"

Review: Scorn wraps a jaw-dropping world inside a frustrating game (Video Games Chronicle)

The game design gets in the way of the art design in this gruesome adventure…

In fact, playing it on the Deck with the lights out and headphones on was our preferred option (until we got stuck again and had to remind ourselves not to launch it against the wall). It's just a shame that world is also home to a frustrating puzzle-heavy adventure filled with aimless wandering. Sometimes it’ll lead to a puzzle (which is also typically lacking in any real signposting), other times it’ll just mean you have to move on to finding the next thing to activate. Instead, most of Scorn is spent stumbling around, looking for parts of the scenery that might be interactive. We fully appreciate that some players will be more tolerant of Scorn’s complete lack of signposting or even any subtle nods as to what to do. This specific issue aside, the whole thing is so deeply disappointing, because in any other situation Scorn’s world should be held up in the highest of regards. And on paper, other games like this have succeeded, going all the way back to the likes of Myst. This would be annoying enough were it not for the fact that these beautiful environments aren’t really designed too well when it comes to determining which parts can be navigated. Or, to return to our tenuous analogy, give us the zoo without forcing us to keep returning to the function room. It’s a deeply atmospheric, artistically accomplished environment, then, and we’d be more than happy just being given free rein to explore it in detail. We can’t even describe what we’re seeing most of the time – all we know is it’s both disgusting and dazzling at once. Lots of slots, holes and wound-like notches for you to jam your fingers, your hand, even someone else’s dismembered arm into, with the magnificent sound design accompanying this with a satisfyingly sickening squelch.

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Image courtesy of "Kotaku Australia"

Scorn Is True To Giger's Work, But Needs More Dicks (Kotaku Australia)

I approach Scorn from the perspective of someone who is deeply moved by the works of HR Giger; I often appreciate art that is unfun, difficult, and, either ...

Also, the game is suffering from a kind of stutter I’m starting to notice more and more of in Unreal Engine games. The fingerprints of Giger-esque biomechanical sexuality are there in the design of its various tunnels and rising phallic objects, but lack the clear details of actual human anatomy. I think Scorn could’ve stood to learn more from the eroticism of Giger’s work in its gameplay as well. But for me, its key failing is the art design’s almost shocking (given the source material’s) lack of engagement with human sexuality. The way it tends to play out is you come across strange rooms and devices whose purposes are unclear. Scorn becomes very personal in this vacuum of character and voice. As a trans woman who’s spent most of her life closeted, I’ve found HR Giger’s work viscerally communicates an ambience of doomed sex, sexuality, and physical forms, a general sense of unease and confusion that resonates with how I’ve seen the world for most of my life. His images provide meditative spaces that are much more cerebral and in tune with my feelings of the world than the more simplistic, gore-for-gore’s-sake utility Hollywood has often reduced it to. Scorn, in the five hours I’ve spent with it, appeals to me because it imparts so much friction on the player. I’ll let you, the reader, deal with the philosophical angle, as that’s not my specialty and I have no desire to comment on Martin Heidegger’s work or how it applies to this game. It bills itself as “an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry” and also And in that, Scorn might be a successful game.

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Image courtesy of "Game Rant"

Scorn: How Long to Beat (Game Rant)

Despite its horrific setting, which includes Giger's unique yet grotesque visuals of biological matter and machines, Scorn is more of a walking simulator and a ...

80 Thankfully, Scorn is a short game, so achievement and trophy hunters won't have to go to a great deal of effort in unlocking them. [around five hours to beat Scorn](https://gamerant.com/scorn-review/). According to While Scorn may be perfect as an Xbox Game Pass launch title, there is little justification for it as a full-priced game. [environmental storytelling](https://gamerant.com/scorn-environmental-storytelling-weapon-designs-world-character-fear-factor/) and lets the player discover the lore in their way.

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Image courtesy of "TheGamer"

Scorn: Beginner's Guide (TheGamer)

Even though H.R. Giger has long passed, his spirit is alive in well in the recently released Ebb Software game Scorn. The world of Scorn is haunting and ...

This means you'll need to explore the area to get a key that matches the panel's lights. Scorn introduces several weapons which you'll be able to carry with you as you explore the surreal realm. There are a lot of twisted visuals to be found in the environment, happening in the distance and heard off-screen. Whenever you enter a new area, take note of the most notable features or structures, and make that your starting point. This adds to the atmosphere and feeling of isolation which makes going through areas difficult at times. Told in mostly silence, your goal in Scorn is to lead a nameless humanoid figure through a maze of nightmarish facilities and a bleak wasteland in perpetual twilight.

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