Stray expertly embodies the abilities of its feline protagonist to create a captivating puzzle adventure in an engrossing post-apocalyptic world.
Alone in this neon-soaked city that's beneath a giant, unmoving dome, you quickly befriend a small drone that becomes a trusted companion throughout your adventure, and a vital translator for all the other sentient robots that inhabit the handful of regions you'll visit. These mostly occur in the first half of Stray's adventure, and usually involve having to circumvent groups of enemies that quickly jump and latch onto you in numbers to bring you down. Alone in this neon-soaked city that's beneath a giant, unmoving dome, you quickly befriend a small drone that becomes a trusted companion throughout your adventure, and a vital translator for all the other sentient robots that inhabit the handful of regions you'll visit. You can chain together these actions which makes platforming feel fast and fluid, providing a nice rush of momentum as you hold down the jump button and rotate the camera around to guide yourself along a string of leaps. Outside of the assistance from B-12, however, Stray fully embodies the abilities that being a cat would afford you in this situation. Stray, an adventure-puzzle game where you play as a cat, manages not only to delight in its presentation but also in the many ways it eschews common puzzle mechanics to focus on the abilities and limitations of its protagonist.
You might be a cat in a world of robots, but in 'Stray', the firm focus is humanity's fragility–and it tells a story like nothing else.
The root cause of this are the Zurks: a parasitic threat which chew through flesh and metal alike, and one of few forms of organic life in Stray’s world. Each area is complemented by clever and occasionally haunting atmospheric sounds, while its diverse and often silly soundtrack always manages to capture the mood, emotion, and regular daftness of your one-cat plight. If anything, the missed opportunities for smaller side missions, collectibles, and memories in its handful of free-roaming areas made it clear there was still so much more to discover and learn. Many people may find that Stray’s puzzles offer little-to-no challenge, while its stealth sections are straightforward and very forgiving, but they’re nearly always inventive–even the simplest challenges feel satisfying to complete. Mixing with centuries-old humanoid robots, who mimicked their creators to seemingly pass the Turing Test in a much less disastrous way than in The Second Renaissance, you soon come to humanize and empathize with them. One of the biggest surprises about Stray is that it managed to get an Everyone 10+ rating. They’re the perfect cute companion–a slightly grittier take on Ratchet and Clank, right down to the robot backpack. After the first of Stray’s many trademark puzzles, you help B-12 take the form of a small, adorable drone. However, you’re still a cat, so you can (and will) take opportunities to annoy them. Despite being unique with its initial concept, it’s one of the simpler third-person platformers out there, and this proves to be its greatest strength. Once you get all the catting out of your system, what’ll be left to appreciate? Yet on the face of it, what’s not to love?
Stray, from Annapurna Interactive, is a futuristic adventure game where players take on the role of a cat. It launches on July 19th for the PS4, PS5, ...
The first time the cat puts on its harness is one of the funniest moments I’ve experienced in a game. It’s a lot like watching a house cat methodically climb furniture and countertops to get to the top of a fridge. You move back and forth between these moments of action and adventure, and perhaps the most impressive thing about Stray is how it’s all paced. It felt more tedious than grueling, though these moments were rare, and the game has a very generous checkpoint system so that you are never forced to replay large sections. That said, there are a few action sequences, which, short as they can be, add a necessary dose of tension to the experience. Later on, the action shifts to stealth, as you have to completely avoid robots to infiltrate various places. In Stray, you play as a nameless cat that finds itself separated from its feline friends at the outset of the game and plunged into a subterranean world populated by robots instead of people. Outside of a brief section of the game, you don’t have a weapon, so all you can really do is run, jump, meow, and perform other context-sensitive actions like scratching a door or batting something off of a shelf. Stray’s story is relatively short — I finished the game in around seven hours — but it covers a lot in that runtime, with themes ranging from wealth inequality to environmental disaster, not to mention the all-too-important fate of the cat itself. Eventually you’re joined by a cute drone named B12, and the mysteries of the world start to pile up. You can pander to the robots by doing favors big and small — these can range from helping a robo-grandma knit a cozy poncho out of electrical cords or reuniting a father and son by traversing dangerous, zurk-filled sewers. That may sound like a small twist or even a gimmick, but in reality, the shift in perspective makes Stray feel refreshingly new.
Stray ; Available on: PlayStation 5, PlayStation 4 and PC ; Developer: BlueTwelve Studio | Publisher: Annapurna Interactive ; Release: July 19, 2022 ; Under embargo ...
It wasn’t always clear why I could jump to one surface but not another either, and a lot of frustration could have been saved with some kind of mechanic to highlight the climbable ledges a la the Horizon series. The bulk of “Stray’s” narrative is told through memories and the bits and pieces of information you glean from your surroundings as you trek upward through the city’s levels. Minor complaints aside, “Stray” is an enrapturing experience, the kind of game that doesn’t leave your brain after the credits roll. You sneak around a stark, concrete facility that looks like it could have been plucked from any other stealth game, which is a particular shame given how memorable the other parts of the city are. You team up with a small drone, B-12, that connects to a harness and can hack terminals, translate the language of the city’s robotic inhabitants and unlock clues called “memories” to learn more about what the hell happened to this place. Playing as a cat makes this easy to convey without explicit explanation: A heart will appear on a robot’s face when you nuzzle up against its leg; an angry face flashes when you cause mischief; they trip if you dart between their legs. The residents of the city’s slum live in constant fear of Zurks, little chittering critters that eat everything in sight and will swarm you on sight. Your ability to move through the world like a cat informs much of “Stray’s” level design, which focuses heavily on verticality. “Stray” is a master class in environmental story telling and level design. You can claw at doors and furniture by alternating the L2 and R2 triggers, leaving behind scratch marks, or knock things off tables just because or jump on a stack of books to send it toppling over. The platforming is broken up by puzzle-solving sequences that call to mind “Half-Life 2” in how they seamlessly incorporate the environment into physics-based puzzles, forcing you to examine your surroundings in new ways to figure out the solution. Playing “Stray” felt like a surreal 4D experience at times: There’s a dedicated “meow” button, and my orange cat Cheeto, who lay beside me as I played, perked up whenever I hit it and the sound echoed through the PS5 controller (the cat will also meow randomly — again, just like a real cat).
A cat walks the wet, neon-lit streets of a walled cybercity in Stray Image: BlueTwelve Studio/Annapurna Interactive. Stray is a game about an adorable ...
Additionally, the cat does get injured at points during the story, which can be difficult to watch. If you can’t shake the enemies and escape, the cat will get overwhelmed by the beasts and collapse on the ground. To ease your anxieties, we’re going to answer two different questions: Can the cat in Stray die if you fail?
After being picked up for publishing by Annapurna Interactive all the way back in 2016, the wait is over and the cat game is finally here! And I'm happy to say ...
One aspect of the game’s ending does fall into a disappointing trap that feels unnecessary but is otherwise as cathartic and hopeful as you’d want. Beyond its exemplary work in every other area, BlueTwelve’s greatest feat with Stray is crafting one of the most convincing and endearing video game heroes of our time. You’d have to be keeping a pretty low profile to have missed the hype surrounding Stray – the debut indie title from French development team BlueTwelve Studio that puts players in the shoes (or paws?) of a cat in a post-human world.
However, as Eurogamer notes, this isn't exactly a traditional trial. Rather than signing up for a completely free period, you'll need to sign up for either a ...
Additionally, the new trial isn't available to anyone who's already a member of the PS Plus subscription service on any tier. If that wasn't good enough, cat adventure game Stray debuts via the service tomorrow, so you can effectively get it to try out for free with the new trial. Therefore, although this looks like you can't cancel at first, you can actual take advantage of the new trial and not pay a single cent.
If you're not paying for PS Plus Extra or Premium, fear not - there's another way.
The terms and conditions also don’t state when the offer ends, or if people can try both the Extra and Premium tier trials to bag an extra week (or, for that matter, if you’re eligible at all if you’ve ever had a regular PS Plus trial), so if you’re interested, you’ll have to do a bit of your own investigation here to find out if you can get in on this. With Stray being a much shorter title than the likes of Final Fantasy VII Remake Intergrade (which is also being added to the library tomorrow), chances are, many players would be able to get through the whole 8-10 hour experience in the trial period alone. As reported by VGC, seven-day trials for both the Premium and Extra tiers have now been added, with seemingly no announcement.
Stray was one of the first PS5 games announced, and obviously took the internet by storm with the game's premise revolving around playing as a cat, ...
Importantly, it’s a video game with a dedicated ‘meow’ button, and what could possibly be better than that?” We gave the game a 9/10 in our review and said: “Stray is a brisk and relentlessly charming adventure that offers a very unique window into a gorgeous sci-fi world. Stray was one of the first PS5 games announced, and obviously took the internet by storm with the game’s premise revolving around playing as a cat, and after years, it’s now finally available to download.
Some PlayStation owners will be able to play this week's new wave of PS Plus games – including Annapurna Interactive's Stray – for free, even if they don't ...
B12 has the ability to talk to the other robots that inhabit the city and can translate what they’re saying. Annapurna and BlueTwelve’s Stray has players controlling a nameless cat as it explores a futuristic city. By navigating over to the PlayStation site, users can sign up for a seven-day free trial of any of the PlayStation Plus tiers, including the top Premium tier which includes access to a catalogue of 400 PS4 and PS5 games, as well as a selection of PS1, PS2, PS3 and PSP games.
UK players now have the chance to play Annapurna Pictures' Stray for free through the PlayStation Plus one week trial.
The third-person cat adventure is already gaining some traction in the gaming community, especially with its cute mechanics and cybernetic environment. But, don’t worry, Extra or Premium users of PlayStation Plus can still play Stray through their Game Catalog without an additional purchase. However, if you are an Essential member, you must upgrade your membership to either of these tiers.
PS Plus Premium now has a 7-day free trial for new subscribers, just in time to try out the newly released Stray.
old PS Plus is already widening. PS Plus's new Extra and Premium tiers are still young, having only launched last month. If you're curious about what the newly revamped PS Plus offers, you can try it for free right now. And rounding out the collection is a roster of PS3 titles, though these can only be streamed, not downloaded. This creative cyberpunk adventure sees you playing as an adorable kitty, doing its best to survive in a perilous futuristic city. Retro fans can also check out the growing collection of PS1, PS2 and PSP games.
The exciting new adventure game, which released on the 19th July 2022, sees you play as a cat with a backpack. The main objective is to roam surroundings, ...
Alternatively, you can play Stray if you're a subscriber to one of the new PlayStation Plus Extra or Premium tiers. Just make sure you cancel the subscription tied to your bank card and make the purchase with your PS Store credit. If you're not already a member, you can currently claim a free 7-day PlayStation Plus Extra/ Premium trial to play the game at no extra cost. If you haven't managed to get a PS5 console yet you can check our PS5 stock checker page. Stray looks like a lot of fun and something very different to other games. The main objective is to roam surroundings, defend against unforeseen threats and solve mysteries in a place inhabited by curious droids and dangerous creatures.
Feline adventure Stray is filled to the brim with fun puzzles to solve, and you'll encounter no shortage of them upon first arriving in the Slums.
Inside, you'll find Sheet Music 8/8, which you can give to the nearby musician to hear him play a catchy tune before being on your meowy way. Step 2: Head up the stairs once you're in the house and find Elliot sitting at a computer. Heading into the alleyways, and look for the door with the black-and-white blueprints hanging on it.
It's okay, sometimes being a cat on a robot-filled sci-fi adventure is thirsty work; that's why we have information on how to get an energy drink in Stray ...
If you’re looking for more information on solving some of the game’s tougher puzzles, we have a Stray walkthrough with tips and guides right here. If you’re playing Annapurna Interactive’s game and wondering how you can get your hands on an energy drink or two in Stray, we’re here to help you out. We know the Stray game length isn’t necessarily anything to write home about, but for a game that’s not too long, it’s packed with more character and detail than you’d expect.
Your ultimate Stray resource - Stray is a narrative adventure for PS5 and PS4 in which you play as a cute little cat. Deve...
Here, you can see any items you're holding, as well as any B-12 Memories. It's worth having a look around, because you can inspect objects to see them in a 3D view, but most importantly, any Memories in the area will show you a glitchy clue as to their whereabouts. You can't just jump around willy-nilly in Stray. If you want to jump somewhere, you'll first need to approach the edge, wait for the X button prompt to appear above your desired landing spot, and then jump. In this part of our Stray guide, we have pages telling you where to find All Collectibles throughout the game. In this section of our Stray guide, we have a breakdown of All Chapters in the game. If you're looking for help while playing Stray, this is the place to be. In this Stray guide, we will be exploring everything the game has to offer.
Stray Memories locations · Inside The Wall - no memories · Dead City - no memories · The Flat - 1 memory · The Slums - 7 memories · Rooftops - 3 memories · The Slums ...
Get past these to find a pipe you can climb into on the left, and at the other end you can scan the sewer system. You can also talk to Elliot while you're here to complete a stage in the process to unlock the Stray safe code. You can also start your search for the Stray Notebooks here, if you haven't done so already, by talking to Momo. If you picked up a fourth can of energy drink, you can also purchase the Stray Sheet Music Azooz is selling. We've taken the legwork out of this search, with the full lowdown on all of the Stray Memories locations. Also, in Chapter 6 you revisit the same area of The Slums that Chapter 4 is set in, so those memories can be found during either level.
Complete walkthrough for The Slums in Stray - The Slums is the fourth chapter in Stray, taking place after you beat The Fl...
Topple these to reveal the safe. You'll receive the keys to a safe. Jump to the balcony and go through the small gap into a library. Jump through the window. Use the bucket to get down, then turn right and get across the rooftops. To get there, walk back along the pipe to the rooftops you were on earlier. Up here, take a left and use the air conditioning unit to get up to a balcony. Talk to Momo and show him the postcard. On the rooftop, take the power unit out to stop the fan from spinning. From Guardian, turn back around and you'll see a dumpster near a sign for Super Spirit. Use this to climb up and to the left and you'll get on the roof. If you're looking for collectibles in The Slums, see our guide: Stray: All Collectibles Locations. First, show Guardian the postcard in your inventory.
In "Stray," the game for PlayStation 5, PS4 and PC, there are tons of catty things players can do. Some have in-game functions, most don't, but all are ...
If you poke your nose around too much, you’ll suffer the consequences, like getting your head stuck in a bag. For an added touch of realism, the PS5 DualSense controller’s adaptive triggers, which adjust the tension of the rear buttons in response to gameplay, are harder to press down during these sequences. First and most importantly: There’s a dedicated button (circle on the PlayStation controller) to “meow,” which you can mash to your heart’s content.
Stray, the new game from BlueTwelve Studio that puts you into the paws of a cat, introduces a beautiful sci-fi world. But it's all grounded by the fact that ...
Those are just 10 of the fun ways Stray lets you be a totally normal cat in a totally new world. Well, they certainly seem to react to a cat rubbing against their legs, and some of them certainly seem to love it, if the hearts on their monitor-faces are any indication. Thankfully, BlueTwelve has placed a few distractions around its world to allow you to do just that. Sometimes you need a break from exploration, piano playing, and clawing up the furniture, right? It's ok to paws when you come across a carpet, wall, or couch that needs scratching on your adventure. But it's all grounded by the fact that, as a cat, you can do some pretty normal cat things while playing Stray.
Electric cable; Poncho; Tracker. In this Stray guide, we'll be looking at how to get Elliot's poncho. Turns out, even robots feel the cold ...
Head back to Azooz to get the electric cable and give it to granny, who'll knit you a sweet poncho. To start this quest, you'll need to speak to Granny, who'll tell you that she'll knit you a lovely poncho if you can get her some electric cable. In this Stray guide, we'll be looking at how to get Elliot's poncho.
Where to find all B-12 Memories - Where are all the B-12 Memories in Stray? In Stray, one of the main collectibles hidden ...
Go inside and the Memory is on the back wall. Once on the other side, head to the right to find this Memory at some bookshelves. Through the next door, this Memory is easily found on the right. Walk through and you'll find this Memory to the right. This Memory is inside a security station right next to the big hologram. Before you interact with that, go to the far end of this section and this Memory is on a ruined Neco Corp sign. There's only one path up, so jump up to the next rooftop and this Memory is dead ahead. Head up the left-hand stairs, and this Memory is on a small table ahead. Head up the stairs, then this Memory can be found on the left. This Memory is very hard to miss. The first is to the left of Guardian, opposite Morusque. The second is in a back alley next to the location of Memory #6. The final vending machine is on a rooftop just past the napping robot. The Memory is unmissable, so don't worry about this one.
Across The Slums of Stray, eight pieces of Sheet Music can be foind and given to Morusque for them to play. Here's where to find them.
The third piece of Sheet Music is stuck to it! There are two chairs and a table here, with Sheet Music atop them. This flat can be found to the right of where you exit Momo's, and is marked by the Outsider symbol. On the very top shelf, you’ll find some Sheet Music! So, without further ado, here's where to find all of the Sheet Music across Stray. In The Slums, Morusque is a musician with no music to play.
Stray isn't on Xbox or Game Pass yet but there's a chance it will as it's listed at 'console exclusive for a limited time'.
As for the Stray Xbox Game Pass release, that's a little harder to predict. That suggests it's only a timed thing and will eventually be a Xbox release as long as you don't might the wait. In our Stray review we called it a "phenomenal, if compact, feline adventure" and awarded it 4.5 out of 5.
Stray, Annapurna Interactive's fun cat-based sci-fi adventure game is full of wonderful puzzles - so, here's how you can get Seamus' apartment code in ...
All you need to do is walk up to each picture and interact with it via the button prompt. If you’re wondering how you can get Seamus’ apartment code in Stray, you’re not alone – and we’re here to help. We have all the information you need to know about when it comes to tackling this challenge below.
Here's where to find each and every piece of sheet music in Stray to give to Morusque the musician for the Meowlody trophy.
Hand them all over to Morusque in order to get the Meowlody trophy. Elliot can translate the note, pointing towards the Dufer Bar. The code is found underneath a painting just above the bar. In the apartment filled with books, you’ll find a piano next to a sleeping robot. In this guide we’re breaking down where you can find each music sheet in Stray. Make sure to locate all the notebooks and open all the safes, too! Enter through the window. One of the first optional collectibles you can grab is a set of eight music sheets.
Early on in Stray you'll come across a safe in The Slums. On the safe you'll find a clue to help you find its “mysterious password,” but none of the robot ...
Grab this treasure and take it over to Morusque to continue his quest. Face away from the Guardian and walk straight until you see a neon red sign, which adorns the entrance of the local watering hole. After you talk to the Guardian and they deem you safe, turn left.
You probably already know that humans like Stray, informally known as “the cat game,” very much. The more pressing matter is this: How do cats feel about it ...
It’s unclear yet if this week’s buzz is a flash in the pan among the plugged-in social media set—seeing as “cat gets lost in cyberpunk city” is scientifically calibrated catnip for the Extremely Online—or if it’s indicative of a potential jump to a broader audience. (Refer to the pic at the top of this post.) Stray’s ultimate reach remains a variable. Others, unaware of their limitations, try to scale the wall a TV is mounted on.
Notebooks locations for Momo, Zbaltazar, Doc, and Clementine in Stray.
Inside the apartment, head through a gap in the door to the bedroom area, then on your left you'll find a small side room with lots of books. Climb inside, then translate the note left on the bed, which will supply you with the safe keys as well as a clue for where to find it. Climb onto the rooftop of the bar, then look for a window above you on a blue wall with yellow light shining from inside. Follow those lights to the balcony behind the sofa with lanterns and a blue sign, where you'll find a gap in the door to access the library. As soon as you arrive in The Slums, the first task you'll receive from the Guardian is to go and see Momo, who is in the high up building with the orange neon sign. If you want to progress the story and move on to the next chapter then you'll need to locate all four Stray Notebooks, so we've got a complete breakdown on where they can be found.
Stray has a lot of Chapters, and within those Chapters, the game tends to focus on a specific type of gameplay. For example, in The Slums, the game takes on ...
The best way to engage in combat is to use your cat-like grace to outmanoeuvre the enemy and blast them in a hit-and-run kind of way. If you don’t know where to go, B-12 will give you a hint. If you ever get lost, or you are unsure what to do, you (nearly) always have access to your partner in crime, B-12. This charming little drone will be your connection to the world. Stray has some phenomenal level design, and a map is not needed to get around. The game doesn’t have a map, because it has been designed to not need one. Stray has a lot of Chapters, and within those Chapters, the game tends to focus on a specific type of gameplay. In these areas, you have a lot of space to mess around in, and the game is not afraid to hide all kinds of things. Earlier we mentioned you will spend a lot of time running away from enemies - and this is true - however, there is a section where you can fight back. For example, in The Slums, the game takes on more of a classic adventure style of play. Not only do you have nine lives, but you also get the power of unlimited meows and a free pass to accidentally knock things off shelves. Despite all of these scripted jumps and whatnot, Stray has a lot of freedom hidden in its world. In fact, Stray is excellent at delivering a meaningful experience, whilst also maintaining a fair challenge in all of its Chapters. We are here to ease that entry even further.
Everything you need to know to find every hidden barter item in Stray. Stray - collage of barterman and super detergent poster ...
Return to the main plaza, and face the bulk of the Slums. You will see several paths you can take. Take the right path and follow it to the front of the store. To find the Super Detergent, go to the store with the Super Detergent poster from earlier. Once you enter the Slums and have spoken to the Guardian, simply head right and down the stairs. There are a total of four viable Energy Drink Cans in the Slums, and they are all found in working vending machines. When you first get to the Slums in Stray, you have a fairly large area to explore.
Stray is a joy to play on the PlayStation 5 controller. The haptic feedback makes being a cat immersive thanks to a mix of rumble types, adaptive triggers, ...
So much of the game succeeds thanks to its faithful renditions of feline movement and behavior — the catting of it all, you might say. The haptic feedback’s varying intensities, as you get up to cat antics, read as practically invisible and delightfully immersive. The adaptive triggers come into play when you scratch surfaces like mossy poles, sofa arms, and rugs (is the latter actually “doing biscuits”? I’ll count it). To scratch, I alternate the left and right triggers, which take a satisfying amount of pressure to push down, before yielding with a little controller rumble as the cat peels away from the surface with his claws.
Step-by-step guide to unlocking the Slums safe in Stray.
It will fall over and reveal the code to the safe. Not only that, if you show the code to any robot, they will hint that you need to find a “geek”. You may think that deciphering the code manually is the solution - heck, you might even think that numbers written on the walls around the safe are the answer. On the safe is a note that is completely written in binary code. Going left will lead to a robot that wants to learn music, but if you continue past this robot, you will find the safe. In fact, you will likely spend more time in The Slums than anywhere else.
Stray is a game where you play as a stray cat in a dystopian world. You can hit Circle and meow anytime. This is how I earned the "A Little Chatty" trophy ...
(I don’t know what was in the water in 2020, but a study about humans blinking at cats was published in the same year.) Cat-human interaction studies are good, and we should have more of them. This is a good amount of meowing, I thought to myself as I solved the game’s environmental puzzles. Meowing will often trigger environmental cues, like turning on a sequence of string lights that direct the player where to go. I was in the top percentile of meowers, and that only stoked the fire. This is how I earned the “A Little Chatty” trophy (on Steam, it’s an achievement) for meowing 100 times. I also can’t ever own a cat (unless I want to get hives and possibly stop breathing, which isn’t ideal for taking care of a cat). I’ve lived the vicarious cat-loving life by liking TikToks, glimpsing my co-workers’ cats via Zoom, and also meowing really loudly with my mouth at the cat that lives in the alley behind my apartment.
Stray is a puzzle platformer where you play as a cat in a futuristic city. Here's whether it's on Xbox consoles.
On PlayStation consoles, Stray is actually included in PS Plus for July. It’s certainly a unique take on the genre, and has won the hearts of gamers and cat-lovers with its feline protagonist. It combines stealth-based action with puzzles and environmental storytelling to tell the story of a robotic civilisation, in a world filled with anguish.
The next memory, this time a mural of a companion, is to the left of the Guardian in The Slums (the robot carrying the staff you meet when you first arrive).
Memory 24/27: Now, go across the street to the barbershop, the building to the left of the hat shop. Turn right as you go through the gate, and pass the yellow barrels by the gate. There will be a table with bottles on it in the center of the basement when you arrive. Memory 22/27:After picking up the battery in the Neco factory, return to the central square with the large hologram in the middle. Interact with the memory in the back left corner. Go through the gap in the fence at the top, and turn right. Memory 20/27: Follow the stairs up from the subway tracks. Memory 18/27: From there, take the ladder up, and pass the two robots playing a board game. Go downstairs, and interact with the mannequin behind the Companion you meet. Follow the pipe left, and jump over to a smaller pipe along the left wall. Memory 12/27: After Seamus opens the gate for you, go straight until the path breaks left and right. Memory 7/27: In Momo's apartment, go past Momo into the bedroom behind the beads.
The guide below outlines all of their locations; you won't get the first one until Chapter 4: The Slums. Where to Find All Badges in Stray. Music Badge.
Return them to the worker you saw in the second large room. On the other side, you'll see a worker on your right at the edge of another large room with a Sentinel. Go through here to an area with rectangle cages carrying trash. - Purple Plant location: Go down two floors and to the two Companions playing a board game near the beginning of the area. As you descend, you'll see an island in the distance and a tree with red flowers on it. You'll see a couch in front of you and a bar to your left. You can find all of the locations in this guide.
The new PS4, PS5, and Windows PC game from BlueTwelve Studios and Annapurna Interactive lets you play as a stray cat exploring a dystopian city filled with ...
It’s a treat to see the trilling cat and B-12 work together in a fusion of flesh and technology — a cyborg, if you will. Still, for all the refreshed perspective Stray naturally provides through its feline protagonist, this is a deeply traditionalist vision of cyberpunk that, while handsomely executed, doesn’t quite come alive with its own identity. Unlike an Uncharted game, however, Stray is non-violent, foregoing all of the murderous action to focus entirely on a quiet kind of exploration. This is a streamlined, accessible approach to platforming, less reliant on timing and dexterity than that found in the Mario or Tomb Raider franchises, but which intends to make you “feel” more like a cat. As a biological creature, your body is at odds with this cybercity and the robotic inhabitants that call it home. The specter of Kowloon Walled City looms large in the pop culture imagination.
More games should have cat naps. Even without the cats.
By letting you control the flow of the game, these naps deepen its emotional flow, as well—and that’s crucial for a game whose hero has no name, no dialogue, and no overt thoughts or opinions. It’s memorable not just because of how unusual or immersive it was, but because of the emotional connection it helped you forge with a character who would’ve been barely developed and quickly dispatched of by most games of the era. Stray’s not the first videogame to let you just relax and hang out with no pressure, but it’s still rare enough to mention. It’s more than just a cute moment or precious bit of levity, though: it’s the rare moment when a game lets you dictate the pace by choosing to relax for as long as you want. Like those robot companions, you can simply sit and watch with warmth as your cat naps for as long as you let it. If you’re napping near a robot, there’s a good chance their TV screen faces will change to a smile or even a big heart symbol as they just silently watch you sleep.
This now-lost city on the outskirts of Hong Kong is perhaps the most influential gaming location you've never heard of.
As he decompressed on his flight back home, he revealed a vain hope: to catch a second glimpse of an ongoing obsession “before the future comes to tear it down.” This obsession was the Walled City of Kowloon. He wrote: “Hive of dream. On your daily strut through the ruins of industrial civilization, you slip down a crevice, into the darkness, landing hard in a moldering sewer. How they seemed to absorb all the frantic activity of Kai Tak airport, sucking in energy like a black hole. But I’m going to focus on something else: namely, the seemingly limitless influence of the now-lost Walled City of Kowloon. Thanks to a partnership with Travel Cat, there’s even a Stray-themed collection of harnesses and backpacks capable of carrying “25 lbs of cat in its sturdy, well-ventilated chassis.” You hammer L and R to scratch trees (and furniture). You purr from nooks and lounge in crannies.
Stray is a game that's full of lots of little puzzles. None of them are overly difficult, but some can be tricky if you miss a detail here and there.
If you don’t turn on your Torchlight, you could walk right by the side room without noticing that it’s there. In this guide, we’re going to explain how you can get the door code so that you can leave the Flat after you meet B-12. That will light things up so that you can see into the side room.
'Stray' gets the most out of its cat protagonist, as this new PS5 game fully understands everything we love about our feline friends.
The camera actually pulls out a bit to frame the shot so you can see everything this mischievous cat is pumping into its text prompts. It’s kind of their whole "thing." Any given cat will spend as many as 18 hours a day catching Z’s because they need to store up energy to knock things off shelves, scratch at doors, and generally be weird menaces in the middle of the night. Another universal truth about cats is that they hate any door that’s closed and will do anything it takes to let you know that. I’m pleased to report that this game makes the most out of its material by fully grasping what it is that makes these enigmatic creatures so beloved as pets and internet icons. That stuff is all fine and good, but it’s secondary to the part where yo this game is about a cat. This type of gravitational ambition is fully on display in Stray, which occasionally asks its nameless protagonist cat to gently paw at objects until they fall off high surfaces for the sake of solving puzzles.
Stray breaks publisher Annapurna Interactive's record for concurrent player numbers on Steam and is still in the top 15 games.
This makes Stray the most popular of Annapurna Interactive’s releases on PC platform Steam according to Benji-Sales on Twitter (thanks VGC). The game in second place, Twelve Minutes, managed to rack up just over 8,000 concurrent players in comparison. While player numbers aren’t provided on PS5 or PS4, the game is sure to have been a hit there too as it was included in PlayStation Plus Extra and PS Plus Premium on day one. Stray has seemingly been a resounding success for developer BlueTwelve Studio and publisher Annapurna Interactive as it has broken the publisher’s record for concurrent player numbers on Steam by quite a margin.
In order to complete Stray's fourth chapter, players will need to get their paws on four notebooks, each of which contains details about the outside.
After entering the window and squeezing through a gap in the glass-paneled sliding door, players will be able to find Clementine's Notebook on the desk near her computer. They can then head back out into the main part of the flat and into a row of bookshelves with a ladder at the end of it. Momo will give players his notebook after they speak with him, before going on to reveal that he's now done with dreams of the outside world.
Before they'll be able to open the safe in the slums, Stray players are first going to have to follow a few cryptic clues to find its four-digit code.
To use it, players can head back around the corner and give it to Morusque, who'll then proceed to play it. Players can then return to the safe and open it up by typing 1283 into the keypad. A trip to Elliot Programming is therefore in order, which players can find around the corner from the bar.